Version History
Here you can find the changelog of Nomad Sculpt since it was posted on our website on 2020-10-05.
The latest version is 1.90 and it was updated on soft112.com on 22 April, 2024.
See below the changes in each version:
version 1.90
posted on 2024-04-17
remesh: quad remeshers now keep hidden faces
voxel: fix voxel remesh when hidden faces are present
voxel: fix crash sometimes happening due to layers
smooth: add screen painting smoothing if paint intensity is greater than 100 percent
layer: fix merge logic (voxel, join)
version 1.84
posted on 2023-10-26
render: fix DOF focus update on tap
gesture: tube editing with finger was possible even it shouldn’t
grid: improve grid antialiasing
profile: fix curve preview issue with preset replace feature
profile: move folder button wasn’t always working
version 1.82
posted on 2023-08-13
repeat: improve gizmo orientation when using snap
stylus: fix pencil being off pointer when sculpting
pivot: improve pivot of tube and curve repeat node when using the snap option
bake: fix crash if object is instance
reproject: fix crash if object is instance
version 1.81
posted on 2023-08-10
split: fix line split
autosave: fix corruption when auto saving during a background operation (decimate, voxel remesh)
shortcut: fix conflicts between sub and camera shortcuts
repeat: fix curve repeat with twist (1 handler mode)
insert: fix insertion orientation if underlying matrix is flipped
insert: fix insertion orientation if underlying material has inverse culling enabled
version 1.80
posted on 2023-08-01
twist: fix spiral mode along with closed tube
twist: fix curve twist gizmo UI handler being sometimes blocked
boolean: add polygonal boolean
boolean: trim tool has now a proper boolean option
curve: Improve curve fitting algorithm to generate less points when hand-drawing curves
decimate: improve quality (easier removal of long thin triangle)
snap: use scene pivot only if the scene scene is visible on screen
snap: flip wasn’t working properly in some cases
version 1.78
posted on 2023-06-18
trim: fix crashes
repeat: fix performance when validating many instances
bake: fix baking for objects with big bounding boxes
version 1.76
posted on 2023-03-01
obj: fix vertex color space selector
stroke: add randomize option
interface: split stroke options into sub menu
save: saving new file was wrongly opening a project popup
layer: fix layer being corrupted when sculpting with offset greater than one
version 1.65
posted on 2021-11-21
android: import popup can now load multiple files
light: fix fourth light being ignored
render: fix rendering bug when adding a light in certain conditions
primitive: fix crash when validating mirrored box and sphere if Debug Primitive UVs is activated
insert: fix rotation interaction when the object has custom gizmo and is not centered
texture: support read-only (no editing) textures from obj (procreate) and glTF
file: fix crash when saving model with UVs
...
version 1.63
posted on 2021-11-13
uv: collapse small edges automatically so that uv unwrap has more chance of succeeding
interface: keep dot and circle colors when sculpting
outline: fix artefacts when using outline on a mesh with hidden masked areas
trim: fix rare crash when using plane trimming
voxel: fix crash when saving a file just after a voxel remesh in certain condition
heightmap: fix color space
version 1.64
posted on 2021-11-13
voxel: fix remesh
version 1.62
posted on 2021-11-11
uv: improve experimental support (enable in Debug menu, unwrapper in Topology ... menu)
clay: add flatten offset parameter
layer: fix extract feature (keep transform)
eyedrop: fix color issue with background
render: fix render bug when adding a point light (jaggy shadows, etc)
heightmap: improve quality of heightmap debug feature (banding)
gesture: add three finger vertial drag to edit radius
split: add front vertex option (fix mask behavior as well)
...
version 1.61
posted on 2021-10-13
background: fix reference image color issue
version 1.59
posted on 2021-09-16
interface: fix button being wrongly selected when scrolling on left panel (e.g: insert, trim)
smudge: fix behavior when symmetry is activated
misc: fix crash when opening paint menu after adding primitive
version 1.58
posted on 2021-09-14
measure: fix display value
refraction: fix index of rection to work correctly depending on the scene scale
render: crop the render instead of rendering outside the screen edges
symmetry: only displays the active symmetry (when display plane is enabled)
insert: keep objects painting when using insert cloning (and saving the file)
gizmo: add back scale widgets when multiple objects are selected
gizmo: add more space between 2 axis scale and 1 axis scale
...
version 1.57
posted on 2021-08-26
stats: click on stats summary to switch between “show all” and “show selection”
trim: fix line cut when symmetry is used
insert: fix initial position when adding primitive (similar to clone mode)
insert: use gizmo as anchor transform to align with surface normal (if cloned object has custom gizmo)
transform: use custom pivot for rotation/scale (the one from the gizmo)
transform: custom gizmo pivot automatically updated when using transform tool
gizmo: add scale 2-dimension handlers
...
version 1.56
posted on 2021-07-29
insert: fix clone feature not retaining painting when validating the object
trim: fix issue with symmetry + line mode, and also possible crash in some case
split: fix crash in some case
snapcube: long press to lock view (pan still allowed)
decimation: improve algorithm (less stretchy triangles, especially with planar surfaces)
primitive: fix mirroring (non uniform scale with constant density disabled)
render: fix color banding caused by frame accumulation or render export (no background)
...
version 1.55
posted on 2021-07-15
postprocess: fix curvature effect
render: fix frame accumulation producing banding artefacts
symmetry: add radial x, y, z
symmetry: combine x, y, z mirroring
project: fix crash when loading very small glb.lz4 files (less than 100 polygon)
project: fix very rare bug when loading glb.lz4 files
file: make sure to remove every coplanar quad when loading a file
primitive: improve a bit widgets to avoid perpendicular-infinity interaction
tube: fix duplicated edges on one end point
version 1.53
posted on 2021-06-16
tool: fix move tool radius
solo: fix bug (selection of hidden object in the viewport)
resource: fix background/environment add button being swapped
version 1.51
posted on 2021-06-02
render: fix reference background disappearing in some cases (refraction + background env)
render: two sided option was sometimes ignored with refraction material
render: render png export has now antialiased alpha
render: fix render png export portrait mode not being consistent
interface: toolbox drag n drop was too sensitive (distance threshold is increased)
file: fix corrupted glb export (sometimes happening when a light was not visible)
...
version 1.49
posted on 2021-05-03
tube: control radius for each control point
matcap: fix “use global matcap” option
gizmo: fix pivot being ignored when symmetry is enabled
transform: fix pivot being ignored when symmetry is enabled
mirror: primitive mirroring fixed when non-uniform scaling is used
opacity: ignore opacity value when mesh is opaque
version 1.48
posted on 2021-04-30
android: fix crash when importing big file
smooth: intensity multiplier for faster smooth
smooth: expose drag stroke type
material: add additive transparency
resources: add minimal folder support (alphas/backgrounds/matcaps/hdris/projects)
file: improve support for big file (> ~2GB uncompressed)
alpha: add mid point value option to allow negative and positive sculpting at the same time
primitive: fix project on sphere option
version 1.47
posted on 2021-04-01
eyedropper: material picker now works with primitive object
tube: improve curve fitting algorithm (curve to path)
file: fix opacity not being correctly loaded
file: fix glb loading when it detects non sculptable transform (old models)
flip: symmetry flip option now retains mesh name
clone: fix primitive cloning
version 1.42.2
posted on 2021-03-06
render: add quality/performance options for SSR/SSAO/DOF
render: fix transparency with backface disabled
render: fix AO for small scene
render: add curvature postprocess
mask: fix crash when opening quick paint panel menu and then start masking
mask: add engraving/embossing feature
mask: add negative thickness
about: urls can now be opened
background: add opacity slider
background: base background is always opaque when tweaking overlay value
paint: add non-accumulate behavior
etc...
version 1.41
posted on 2021-02-27
tools: add save/load tool (click twice on the icon in the toolbox)
language: add chinese (language option in about panel, top left nomad icon)
paint: fix material eye dropper
paint: material list acts a bit more like a material-swatch widget
stroke: add tiling options
interface: can pin menu
light: add spot lights
inflate: fix inflate
lock: fix lock selection when using selector tools (Trim, Split, etc )
solo: update behavior when selecting objects directly in interface list
version 1.40
posted on 2021-02-15
mask: for single object with multiple disconnected parts, simply tap on a part to mask/unmask it
paint: fix and improvements on quality
gizmo: no fading when editing pivot
gizmo: the translation arrow widget starts at the center of the gizmo
interface: input text highlights the text by default
interface: material preview with wrong exposure
interface: simplify multiple objects selection by holding and dragging the checkboxes
version 1.39
posted on 2021-02-13
files: fix STL export
version 1.39
posted on 2021-02-12
mirror: fix mirrored primitive not being visible
interface: intensity and vertical slider not being updated
gizmo: adjust size a little bit so that rotation sphere is bigger
version 1.38
posted on 2021-02-11
gizmo: add clone option to quickly duplicate an object
painting: fix smooth and smudge on layer (white bleeding)
interface: fix missing icon
version 1.37
posted on 2021-02-07
android: fix crash on export (Android 11)
autosave: Autosave now works differently, it doesn't override your current project but instead write an external file. You can then delete this file if you want to revert to your last manual save.
trim: new hole-filling algorithm, can punch holes and has more precise contour
gizmo: only display the current widget handler when interacting
gizmo: add small pie angle indicator when rotating
stroke: display rope stabilizer
...
version 1.36
posted on 2021-01-14
android: fix keyboard support
dynamic: fix constant detail slider
layer: fix recording when using custom pivot
trim: reproject hole to get better quality
version 1.34
posted on 2021-01-08
multires: fix lower resolution rotate-optimisation issue (after reverse)
multires: fix glb corrupt saving when a lower level of a multires is selected
render: smoother wireframe and model edge
shadow: simplify normal bias range (independant from scene size)
version 1.32.2
posted on 2020-10-08
Fix and issue with Android stylus input handling.
version 1.32
posted on 2020-10-06
Improve stability issue.
version 1.30
posted on 2020-08-31
gizmo: edit custom pivot
gizmo: can be used with multiple objects
gizmo: improve gizmo UX (add "camera view" translation and make is easier to interact with)
mask: toggle visibility
mask: "split" and "extract" features now retain layers and painting
mask: "split" and "extract" have now more option ("fill hole" vs "extract thickness" vs "none")
mask: fix crash when using any of the mask buttons with no selection
files: fix STL export
files: obj import is more robust
... etc